Welcome to a world of dark, immersive role-play experiences…
The “Era of Empires” story-arc, characterised by blood and betrayal, introduces a sophisticated “Competitive Team Play” model that will unleash the full cathartic power of your role-play campaigns.
Streamlined Tactical Combat
Tired of clunky RPG combat systems that take way too much time to get through? Dead World’s unique combat makes fighting tactical, strategic, immersive, and fun.
A Unique World
Enter Dead World, a strange and eerie universe created by sci-fi / fantasy novelist Joseph Sale, author of the Black Gate trilogy. Using Desecrated Empires’ omnifarious world-building toolkit, command armies, build empires, form rebellions, lay sieges, and wage cataclysmic wars in a mythical world.
For the full experience, why not buy the paperback?
600+ pages of beautifully crafted rules and lore. Desecrated Empires is the ultimate RPG experience and must-have book for lovers of dark fantasy world-building. Set in the twisted and foreboding universe of Dead World, Desecrated Empires allows you to craft taut and immersive narrative experiences using its unique, strategic rules-system. The “Era of Empires” story-arc, characterised by blood and betrayal, introduces a sophisticated “Competitive Team Play” model that will unleash the full cathartic power of your role-play campaigns. Take control of an adventurer and create your own unique legend, build a campaign as a Game Master using Desecrated Empires’ omnifarious world-building toolkit, or utilise the special mechanics and tactical nuance of Desecrated Empires’ combat to command armies, build empires, form rebellions, lay sieges, and wage cataclysmic wars in a mythical world.
- 12 Races (including esoteric or maligned races, such as Featherfolk, Plantfolk, and Undead); each Race has multiple unique origins that create further variation
- 14 unique Classes, each of which offers a radically different style of play, from classic brute Warriors to masters of manipulation such as Illusionists
- Every Class can choose one of two paths, empowering players with even more choice, and meaning there are 200+ potential adventurer Race/Class combinations
- A progressive Skills system that allows adventurers to learn further crafts outside of their Class, including Blacksmithing, Alchemy, and Arcana; these aren’t static but also progress as you level and learn.
- A unique combat system that eschews the clumsier elements of role-play combat in favour of more strategic and tactical gameplay; imagine the precision of an RTS game inserted into a world full of lore and epic stories.
- A Bestiary & Diseasary with 100+ entries, each with beautiful descriptions and in-depth mechanics, including many monsters and characters entirely unique to Dead World’s strange universe.
- Detailed lore-descriptions of every item, from the humble “Rope” to legendary artefacts such as the “Bloodthirst Cowl”!
- With succinct and precise rules-wording, get your Player’s Handbook, Dungeon Master’s Guide, and Monster Manual all in one explosive volume! No need to buy multiple books.
The Dead World team is a small outfit based in the seaside town of Bournemouth, UK, where the gate to Hell is located.
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Cover art by GrandFailure. Interior art by Linda Sale.